About the game
Carry Together is a tiny co-op game about carrying one ball on a shared tray. Neither player controls the ball directly. Each moves one handle and pays attention to the other.
A reason to say “a little higher”
“Hold there.” “Down together.” The fun comes from matching each other’s pace. Your score is how long you survive, with no fixed time limit. Replaying the same course gives you a chance to use what you learned.
How the course works
Gates are generated continuously as you play. A short seed and game version determine their positions, so the same v5 link preserves the course. Height changes between gates are bounded. The ball accelerates with the tray’s tilt. Over time, friction decreases, tilt has a stronger effect, and gates narrow, all within bounded difficulty limits.
The simulation runs in fixed 1/120-second steps. Screen dimensions and display frame rate do not change the rules for identical inputs. Touch latency and device performance still vary. A course seed is not a replay of a player’s actions.
Kept small on purpose
All geometry is original to this game. Optional effects are short synthesized tones, off by default. There are no accounts, chats, names, camera, microphone, or location permissions. Supported browsers can reopen a previously loaded game offline.
This is not a reaction-time, intelligence, personality, or relationship test. No such conclusions should be drawn from a score. If touch controls are uncomfortable, try a keyboard or a larger device, and take a break when needed.
Original work and licenses
Game code and original geometry use the MIT license. No external images or fonts are loaded. See license notices for build-tool licenses.
Optional background music: Building Hands (edited loop). The music is separate from the game code’s MIT license.
Start game